It didn’t help that the game launched in a highly unfinished state with very little compelling MMO gameplay of its own and only a tenuous link to the EVE universe. In the end, DUST proved to be as niche a game as EVE itself was at launch, settling at an average concurrency of only 2,000 to 3,000 players. These numbers made no sense even at the time and seemed to be just plucked from the ether. The online backlash to this was pretty severe as the console was already reaching end-of-life and existing EVE fans weren’t guaranteed to have one. CCP’s Chief Marketing Officer at the time, David Reid, imagined “tens of millions” of gamers flocking to the EVE universe via PS3 and said that “ EVE could be the biggest game in the world at the end of 2012″. The warning signs for DUST 514‘s failure were apparent long before the game was released, starting with the announcement that it would be a PlayStation 3 exclusive. #Blogspot vindictus private server 2017 ps3#In this edition of EVE Evolved, I look at why DUST failed in its execution on PS3 and what kind of gameplay and features I think the reboot needs to be a success. For the new FPS to be a success, it will have to be much more tightly integrated with EVE. CCP will have to do something unique and compelling with the new FPS to make an impact, and that means playing on EVE‘s main strengths as a single-shard sandbox MMO with intense wars and community politics. By the time it does arrive, there’ll be several more first person shooters on the market and it may be competing with games like Destiny and Star Citizen on first-person gameplay. The new reboot is in the very early development stages and is being built from the ground up on Unreal Engine 4, so we probably won’t be getting our hands on it any time soon. DUST 514 was an incredibly ambitious game that aimed to merge EVE Online‘s spaceship warfare with planetary conquest on the ground in realtime, but it never managed to harness that potential. We got very limited forms of cross-game communication and a barely useful orbital bombardment mechanic, and the core FPS gameplay wasn’t compelling enough on its own. #Blogspot vindictus private server 2017 Pc#
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